Designing stories for games
When: Saturday 16 September, 12:00pm - 1:00pm
Where: Retro Lane Café, QEII Square, rear of LibraryMuseum
The story in a game is not always the answer to the player’s question: “what do I do?” but it is often the context: “why should I do it?” and the reward: “why should I keep doing it?”
Brooke Maggs is the award-winning narrative designer on adventure puzzle game, The Gardens Between. Brooke shares her insights into mapping games to iconic storytelling structures and bridging the gap between game design imperatives and narrative themes.
This talk will look at techniques for communicating story to the development team, and to the player from the point of view of a narrative designer working on a game with no text or speech. It will focus on how the narrative designer executes a story when the core gameplay, observational and free of time pressures, is seemingly at odds with storytelling language such as conflict and drama.
This session will be of particular interest to writers interested in the process of writing for games, game writers, and anyone interested in storytelling in games.